D ivinity Original Sin 2 Definitive Edition has been out for a bit over a month now, and with it came some interesting changes to the game. Players have been asking me to not only update these Builds, but also create new ones. In this guide I will be introducing the Venomous Sentry, and explaining just how it works. The Stats on my level 10 Venom Sentry. The Venomous Sentry is a unique Rangerone of few possible Builds that can make use of the Elemental Ranger Talentin addition to using the Reactive Shot skill effectively.

This Build does a mix of Physical and Poison Damage, because of the use of a Bow, but focuses more heavily on the second one. These two things make up the core of the Build. This problem is rectified by using the skill Reactive Shot, which allows you to attack up to 3x for 2 AP. Because the attacks done with it are basic attacks, the Venomous Sentry will deal increased damage by using the Elemental Ranger Talent, if the enemy is standing in Poison, Fire, Water, Oil or Electricity.

Of these types, Poison, Fire and Electricity are ideal, because they will provoke the enemy to move, triggering Reactive Shot. The best way to start this Build is by picking the Wayfarer Class, placing all points into Finesseand selecting Elemental Arrowheads, Ricochetand Contamination.

All work well for this Build, making it quite flexible. You can place points into Finesse, increasing your Physical Damage dealt, as well as increasing the Poison Damage that your weapon has on it. This is probably the best option early on, before you gain more of the Skills you need for this Build, and before your Geomancer is very high. Or, you can increase Wits instead of Finesse, to increasing your Critical Chance, improving your average Poison Damage.

Armour-wise you can really use whatever you wish, but Finesse probably makes the most sense, particularly early on when the Build will be played more like a traditional Ranger.

This is a very focused Build, and these things will help to increase your Poison Damage the most, forsaking anything that boosts Warfare. Besides these 2 things, Critical Chance is the single most important thing you can add.

List of Armour Recipes (DOS EE)

Venomous Sentries will begin the game with 1 point in Huntsman and 1 in Geomancer. Next you will place 1 point into Scoundrel in order to gain Adrenaline and Venom Coating.

From this point forward you will pump Geomancer in order to maximize your Poison Damage. Once Geomancer is maxed, you can place points into Huntsman or Scoundrel in order to gain increased damage from elevation or when Critically Striking.And if so, how do you do it?

As it takes a lot of time to answer these questions, and I am not generally fond of repeating myself, I decided to create this Guide.

Hopefully it will answer everything you want to know about Lone Wolf Builds in general, and how to make my Builds into Lone Wolf Variants. The Definitive Edition has changed the way Lone Wolf works, because you can now no longer pump Attributes past 40 with Attribute Points, and you cannot increase Combat Abilities past 10 with Ability Points. What this creates is an over abundance of Points to place, and not always a clear picture of where to place them.

As it stands now you will hit the cap for your primary Attribute StrengthFinesseIntelligence at Level 7, and you will hit your Combat Ability cap for a particular Skill at Level 5. Since more than half of the game is played after that point, it leaves a lot of players wondering how to efficiently progress their Builds. Before the Definitive Edition players would simply push their primary Attribute up to 80, maxing the damage they dealt, and that WAS the most efficient method of playing.

Luckily the answer is the same for most Builds:. Most Builds will need a few Points for Memoryto be able to slot all the Skills they wish, but almost all additional points will go into Wits for increased Critical Chance.

This means nearly all Builds will follow this principle. Enrage guarantees Critical Hits, so reduces the effectiveness of having Wits.

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This often results in being CCed, and blown apart no matter how much Vitality you have, unless you have a boat load of it. However, because you will max out Wits around level 17 or so, you will dump all remaining points here. This is simply because there is no other useful place to put them but Memory, and you only need so much of that. The only exceptions to this are those Builds that deal the same damage type, but use two different Attributes to achieve this.

The other is the Death Knight. Once there, you apply this same rule and pump Wits. Wardens and Assassins use the same Attribute, and thus they would increase Wits once Finesse is maxed, and do not fall into the above exception.

While Attributes are rather straight forward when it comes to Lone Wolf, Combat Abilities are another matter entirely. The Definitive Edition change has taken what used to be a very clear way of making Builds, and made the waters very very murky. While players used to be able to take their Primary Combat Ability up to 20, now they can only take it up to 10, at which point they must find another two or three Abilities that will help to boost their damage.

You will only need 3 that boost damage in order to succeed on the hardest difficulties, but any less than that and your Build will struggle later in the game. Warrior Builds focus on the use of Weapons to deal damage, whether they use Strength, Finesse or Intelligence, it makes no difference.

Traditional Warriors will pump Warfare to max ideally, while Battlemage types will pump whatever school of magic they are using. In any of these cases, you simply pump that Ability next to increase your damage with that weapon setup even further.

Besides the odd Ability Point into various other Abilities to pick up some Skills, Warrior Builds will now add Scoundrel to increase their Critical Damage even further. Stats on my level 12 Lone Wolf Warrior with no Points invested anywhere else. The issue with a Warrior is where to put points after Scoundrel. Now, this becomes a bit more convoluted when you add another type of damage to a Warrior Build.

However, they are not as complicated as they might appear. Of these, only the Elemental Champion really suffers from the Definitive Edition changes, with respect to Combat Abilities. In short, you are simply prioritizing your primary damage type first, and then pumping up your secondary source. Rangers are a more simplified version of Warriors in that they all use the same Weapon type: Bows.

All Bows are Physical Damage so they will always max Warfare first, except of course a few points into Huntsman to gain Skills. From here they can either max Ranged or Huntsman, with Huntsman outperforming Ranged in terms of damage, but only when elevated.

No matter which you choose, be sure to max it out and then max out the other after. Follow this up with Scoundrel for increased Critical Damage.Join VIP to remove all ads and videos. Crafting in Divinity: Original Sin 2 is covered on this page. Players can use Items the acquire through out the game to create GrenadesArrowsFoodPotionsWeapons and Armor that can help them in their journey. See below for more information. Recipes in Divinity Original Sin 2 are listed here.


There are many different categories of Recipes, and they are broken down here by type for convenience as there are so many. This list is a work in progress and will be updated as the game launches.

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When a recipe requires one of these liquids, barrels may be used, though other alternatives exist like the Bucket of Water, which may be refilled after use.

Please click the individual tags to see more recipes. Potions in Divinity: Original Sin 2 are useful for all manner of things and can be crafted by players using Materials gathered throughout the game. Below is a list of all Potions and their Recipes. Inflict Stunned on contact Duration 3 turn s.

I only have 2 slots to craft how do I get more? Sign In Help Sign Out. Toggle navigation. Search Results. Crafting Recipes in Divinity Original Sin 2 are listed here.

Skill Books. Join the page discussion Tired of anon posting? Submit Submit Close. Load more. Minor Healing Potion. Empty Potion Bottle. Penny Bun Mushroom. Medium Healing Potion. Healing Potion. Huge Healing Potion. Giant Healing Potion.

Healing Elixir. Yarrow Flower. Physical Armor Potion. Medium Physical Armor Potion. Large Physical Armor Potion. Huge Physical Armour Potion. Small Magic Armor Potion. Medium Magic Armor Potion. Large Magic Armor Potion.Join VIP to remove all ads and videos. Unique Items in Divinity: Original Sin 2 will be covered on this page. Not only how it works, but the Unique Armor and their location will also be listed. Located at [X:Y] in a hole, after killing the Noxious Void Salamanders and being told the location by a squirrel.

Ama dio. Luronta Temva L18 Leg Armor req. Ave Layal L19 Gloves req. Dumoh Dumora was not bugged for me. You just had move the dog basket out of the way with a STR char. Dumoh Dumora is bugged. It will be invisible and the only way to pick it up is to cast Apportation on the spot where the dog basket used to be.

The dagger will then appear in your inventory.

Divinity Original Sin 2 Definitive Edition: The Sourceror’s Guide to Lone Wolf

For the robber barons out there, here I are 3 items I don't see on the item list. Requires high perception to catch her picking your pocket and then you need to do the dialog that talks about Fort Joy and Butter. Top tip, wait until Gareth has left the area to do this.

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Might be time for another play through. Keep that in mind. Where is the Vo Charlen helmet located? I've got it on one of my previous playthroughs but forgot where I picked it up. It is lying right on the stairs at the base of the Altar that has the hidden hatch.

poison antique ring divinity 2

It's right out in the open on the right side of the stairs. Fran the Bicorne Hat In nameless isle, inside Duna temple. If Beast is in the team Not sure if it would happen if he is not in the team.Home Discussions Workshop Market Broadcasts.

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Change language. Install Steam. Store Page. Divinity: Original Sin 2 Store Page. Global Achievements. I havent gotten far in the game but i had encouner with some poison frogs in the first cave, am i even suppose to be there in level 1? I know that this isn't some no brains hack 'n slash game like Diablo TQ Grim dawn etc.

Enemy kill my character in first turn and they have first strike ambush. Showing 1 - 9 of 9 comments. Same thing happened to me.

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I got wiped, then came back when I was higher levelled. I think I came back when I was lvl and it was still tough, but doable. Originally posted by HiroAnimation :.

Originally posted by cae37 :. Last edited by CyborgJiro ; 16 Sep, pm. Bransor View Profile View Posts. Originally posted by Tuomari :. Ceredh View Profile View Posts. I would recommend four group members, the teleport gloves so kill the crocs before! It is also good to have Migo's ring for an additional heal.

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You can kill Migo with relative ease with level 2 for his stuff and xp. It is possible to get to level 3 before meeting the frogs. And after the "new" start on the ship you can be level 2 before even entering the Fort Joy itself. Last edited by Ceredh ; 6 Aug, pm. Originally posted by Ceredh :. Qiox View Profile View Posts. The frogs are always the 2nd fight I take. Even on my solo mage run I killed the frogs right away.

It is doable. The nearby barrel is useful. Per page: 15 30 Date Posted: 16 Sep, pm. Posts: 9. Discussions Rules and Guidelines. Note: This is ONLY to be used to report spam, advertising, and problematic harassment, fighting, or rude posts. All rights reserved. All trademarks are property of their respective owners in the US and other countries.Home Discussions Workshop Market Broadcasts.

Change language. Install Steam. Store Page. Divinity: Original Sin 2 Store Page. Global Achievements. Indomitous View Profile View Posts.

Looking for some input on a puzzle that doesn't seem to have any clues: In Ryker's dungeon after killing him, getting your extra source pointyou unlock his little side chamber via a lever and in that chamber is the "Eternal Mirror. One, when activated, will spin a little blue arrowhead over it but the other artifacts do nothing except give you the flavor monologue.

Has anyone solved this yet? Larian strikes again! Showing 1 - 9 of 9 comments. Ezoxu View Profile View Posts. Can't find the lever Originally posted by Ezoxu :. Blahde View Profile View Posts. So, what if the Barsteward comes at you whilst you're ransacking in his house and he demands Gold for stealing, You refuse that demand and he attacks you and you have no choice but to kill him?

poison antique ring divinity 2

I think I lost out on something Should I not have killed him and paid the fine? Draescan View Profile View Posts. Originally posted by Axel :. Ruinous View Profile View Posts. Curious about this as well, I've tried various combos to see if clicking on them in different orders helps, but no joy. Unless it isn't any puzzle at all and just flavour. Lynoa View Profile View Posts. It starts to glow in blue when you klick on it the first time, but nothing else happens I'm starting to think that it's just a foreshadowing technique: The objects Ryker has are Eternal artifacts and you see quite a bit of them at the Trial of the One.

I would expect that they're just for flavor and to ramp you up to those parts. Per page: 15 30 Date Posted: 16 Sep, pm. Posts: 9. Discussions Rules and Guidelines. Note: This is ONLY to be used to report spam, advertising, and problematic harassment, fighting, or rude posts.If you too have been bitten by the Divinity: Original Sin II bug and can't seem to stop playing the game, you know how important armor is.

Although old armor quickly becomes obsolete as you progress in your levels and the storyline itself, there are a few pretty interesting and strong unique pieces you can find throughout the game to aid you in your journey. While it's true that the best is found in Arx when your story is about to reach its closure, the Namaless Isle, Reaper's Coast and Fort Joy island have a few treasures worth sharing as well.

As you venture out of Fort Joy, you'll eventually come across a lonely beach somewhere in the Southeast side of the island. After battling the salamanders, go inside the mysterious cave to confront Trompdoy, the annoying specter. However, what makes it so good is that with it you can skip the gargoyle maze by Braccus' old estate on the island. After reaching Reaper's Coast, head over to X: and Y: You should find yourself at a cliff.

One of your perceptive party members will spot a mound, and underneath it you'll find buried treasure. It will set the Grounded status effect and is overall a really nice boost at such an early stage of the game.

On the Nameless Isle, head over to its Southern parts where a river of lava flows through a ruined temple of sorts. There you'll find an encampment where a lizard called Shadow Prince is staying. It also grants you the skill Chameleon Cloak, which allows you to become invisible during combat by blending in with the environment around. Still on the Nameless Isle, found inside the orcish temple on one of the many orc bodies, you'll find a set of pretty impressive boots.

The temple is located close to your entry point to the island and is hard to miss. It also grants you with the skill Enraged.

Divinity Original Sin 2, Walkthrough Mysterious Cave, Quest the Cursed Ring

Once cast on an allied character, they will be guaranteed to land critical hits with their weapons but have no ability to cast magic. After you arrive in Arx, head on over to Sanguinia Tell's house in the Eastern side of the city.

Once you head down into her basement, you'll find an ornate chest with Nazad Hunola inside of it. It's definitely the ultimate Wayfarer armor for any bow or crossbow users, so don't miss it during your Arx quests.

Cross the bridge over to the cathedral and step inside Lucian's temple. Underneath it you'll find the so-called Death Room. One of the skeletons will have extremely valuable loot: the Dora Rav chest armor piece. The armor is great for a warrior specialized in warfare and two-handed or one-handed combat and a relatively easy find. In Western parts of Arx you'll eventually find the Kemm Mansion.

Go inside and you should find a woman in red known as Cat The Appraiser. Cat will give you a quest, but she can also be traded with and sells an amulet known as Rutoma Rivelleis. It grants you the skill Equalize which will split the vitality and armor ratings of characters in a single area and distribute it evenly. It's a great item, but mostly useful for any Polymorphs you might have in your party. Before you cross the bridge to the cathedral area in Arx, stop by one of the traders known as Aravae.

The best part about these boots is that they give you total immunity to being Knocked Down, Criplled or Slowed, which are some of the more common and annoying status effects in the game.

Considering these boots are so easily available, they're definitely a must pick for any adventurer. In order to get your hands on the best helmet in the gamehead over to Dorian Gall's house, also known as the groom's house.

The house is close to the bridge that you take in order to get to the Doctor. There's a room inside his house filled with poison clouds, and it's there you'll find Vo Charlen.

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